37 Signals has a somewhat old blog post on interaction design. And a newer one on the illusion of agreement. See if you can spot the parallels to rapid prototyping in game development, kids!
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Okay, I’ll spell it out.
The interaction design post is about how static documentation is pretty useless when you’re desigining interactive applications. Hmm. What’s better than static documentation? Try on a prototype and see how you like it!
The illusion of agreement is something that can’t occur when you’ve got an interactive prototype, because people just Get Itâ„¢.
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