I was just browsing through my favorite Chris Crawford book, The Art of Interactive Design, and I found this quote:
Whenever you design an interactive application, you are not delivering reality to your user, you are imposing a worldview on your user.
Possibly self-evident, but still very important to remember.
{ 2 comments }
Some world views are more interesting than others, too…
Every game design is its own ontology, so games not only impose a represented worldview, but simulate the implications of the game ontology.
Comments on this entry are closed.