Comments on: Aside http://tinysubversions.com/2006/01/aside/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: SE http://tinysubversions.com/2006/01/aside/comment-page-1/#comment-3116 Mon, 30 Jan 2006 15:00:00 +0000 http://tinysubversions.com/?p=711#comment-3116 ohhh… i get it. :)
sorry, didn’t see the links. :p

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By: Darius Kazemi http://tinysubversions.com/2006/01/aside/comment-page-1/#comment-3115 Mon, 30 Jan 2006 04:29:00 +0000 http://tinysubversions.com/?p=711#comment-3115 se: If you follow the “MDA” link, you can read stuff where the inventor of “Mechanics, Dynamics, Aesthetics,” Mark LeBlanc, explains it a million times better than I can.

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By: SE http://tinysubversions.com/2006/01/aside/comment-page-1/#comment-3114 Mon, 30 Jan 2006 04:10:00 +0000 http://tinysubversions.com/?p=711#comment-3114 just on an off topic…

i’ve heard those words said before, but i am not clear on their meaning. What do mechanics and dynamics mean in the context of games? Are they the same thing or how are they different?

thanks.

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By: Patrick Dugan http://tinysubversions.com/2006/01/aside/comment-page-1/#comment-3106 Sun, 22 Jan 2006 21:48:00 +0000 http://tinysubversions.com/?p=711#comment-3106 I totally know the feeling. Its a borderline “cool” sensation when you’re using specialized terms in agile ways, almost like how a rockstar will make an edgy yet understated quote, but technical and for a small audience of other theory lovers.

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