Comments on: Machine City Demo Available http://tinysubversions.com/2005/11/machine-city-demo-available/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Craig Perko http://tinysubversions.com/2005/11/machine-city-demo-available/comment-page-1/#comment-3077 Wed, 23 Nov 2005 00:58:00 +0000 http://tinysubversions.com/?p=688#comment-3077 It would be best to discuss such things over email, simply because blogger’s threading is rather poor.

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By: Patrick Dugan http://tinysubversions.com/2005/11/machine-city-demo-available/comment-page-1/#comment-3076 Wed, 23 Nov 2005 00:20:00 +0000 http://tinysubversions.com/?p=688#comment-3076 I’ve made this clear to Craig earlier, but I would definetly like to do “level design” (whatever you call macroScript design for an adaptive content game) as soon as the engine reaches beta or an appropriate level of usability. I also met with some local coders at my school a week ago, they’re wanting to do a student game shmup with an interesting shifting mechanic, where you can shift the game between a crisp world and a sketchy world, causing weapon effects, obstacles and enemy properties to change. I think it would be interesting to see if they could introduce that mechanic ontop of the engine, and use the PAC engine to create content.

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