Comments on: Revisiting Frustration http://tinysubversions.com/2005/06/revisiting-frustration/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Daniel Lawrence http://tinysubversions.com/2005/06/revisiting-frustration/comment-page-1/#comment-3024 Mon, 20 Jun 2005 17:21:00 +0000 http://tinysubversions.com/?p=649#comment-3024 Okay here goes some of my thoughts on this, first, I think both Darren and Craig have good points. Second, I’ve been sitting here at my desk thinking about this and I got to wondering whether the phenomena you describe as beening the result of your brain either (1) tired of plodding through fairly easy puzzles or (2) trying so hard to figure it out that it hinders proformance, thus when you return to the game it’s sort of ‘reset’ in terms of the problem at hand, therefore performs much better.

Another idea I had, that sort of led to the previous one, was what about external influence on a game players performance? I (sometimes) play better in an FPS if I’m angry. Back in high school and before, when I played Wolfenstein 3D, I can remember being quite angry and all I wanted to do was shoot nazis, many times this enhanced my stats.

What about other emotions? How do they effect the gamer? What about recursive game-emotion interaction, for lack of a better term? For example how does frustration effect proformance? What if the game causes it? Might we find ourselves in a circular situation?

Just my 2 cents.

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By: Craig Perko http://tinysubversions.com/2005/06/revisiting-frustration/comment-page-1/#comment-3023 Fri, 17 Jun 2005 23:18:00 +0000 http://tinysubversions.com/?p=649#comment-3023 It’s well known that your brain will suddenly ‘chunk’ the skill into a useable state if you stop practicing for a while. In particularly broad or important situations, this is often accompanied by dreams.

For example: most geeks who pick up go with any kind of fervor dream about it regularly, especially when they don’t get a chance to play, for the first few weeks or months. After that, even if they continue playing, they generally don’t dream about it much.

As Darren said, you probably would have had the same results if you had only stopped for a few days. It happens to me all the time.

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By: Darren Torpey http://tinysubversions.com/2005/06/revisiting-frustration/comment-page-1/#comment-3022 Fri, 17 Jun 2005 19:45:00 +0000 http://tinysubversions.com/?p=649#comment-3022 Actually, I’ve wondered about a similar phenomenon for a long time.

Four years back, when I played a lot of Counter-Strike with fellow WPI’ers, I noticed that my skill level was a step function.

I’d play for several weeks and not get much better. Then, one day, I’d log in and suddenly I was noticably better. And I mean *very* noticably. Better anticipation, stronger wits, more accurate, etc.

Perhaps every now and then I play in my dreams and my mind is able to really “grok” the activity in a new way.

Or maybe not.

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By: Darren Torpey http://tinysubversions.com/2005/06/revisiting-frustration/comment-page-1/#comment-3021 Fri, 17 Jun 2005 19:42:00 +0000 http://tinysubversions.com/?p=649#comment-3021 Not sure about “theories,” but I suspect if you’d just quit the first time before total frustration (in Sly) and came back in a day or two you would have been fine.

I was beaten sorely the first time or two at those races, and then it was an easy victory. You just have to figure out the very simply mechanic that gets you to win, and then you win.

I pretty much agree with you about the requirement thing, though. The ending of the game is cool, too.

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