Comments on: Responding to Bill http://tinysubversions.com/2005/05/responding-to-bill/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Craig Perko http://tinysubversions.com/2005/05/responding-to-bill/comment-page-1/#comment-2828 Fri, 13 May 2005 18:15:00 +0000 http://tinysubversions.com/?p=641#comment-2828 I just did an excessively long and boring post on the subject, but I’m mostly agreed with you.

But the “states” game has NO feedback loop. There’s NO iteration. It’s not like the states you placed STAY there and you get to work off them.

I guess we’ll just have to agree to disagree. :)

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By: Darius Kazemi http://tinysubversions.com/2005/05/responding-to-bill/comment-page-1/#comment-2827 Fri, 13 May 2005 17:58:00 +0000 http://tinysubversions.com/?p=641#comment-2827 Because they intuitively feel like games to me. I’m willing to admit that this is not a rational decision of mine.

Some puzzles are more gamey than others. A jigsaw puzzle (which you could argue the match-the-states game is like) I would not consider to be a game, because the feedback loop is so damn weak. On the other hand, a slide-the-pieces puzzle where you complete a picture feels more like a game to me because there’s an iterative nature to playing it.

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By: Craig Perko http://tinysubversions.com/2005/05/responding-to-bill/comment-page-1/#comment-2826 Fri, 13 May 2005 17:09:00 +0000 http://tinysubversions.com/?p=641#comment-2826 Why?

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By: Darius Kazemi http://tinysubversions.com/2005/05/responding-to-bill/comment-page-1/#comment-2825 Fri, 13 May 2005 15:58:00 +0000 http://tinysubversions.com/?p=641#comment-2825 Sorry Craig, but the definition is weak on purpose because I believe that puzzles are games.

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By: Craig Perko http://tinysubversions.com/2005/05/responding-to-bill/comment-page-1/#comment-2823 Fri, 13 May 2005 15:10:00 +0000 http://tinysubversions.com/?p=641#comment-2823 Darius, I think you’re wrong. Your definition of “game” is pretty weak.

I believe that in order for it to be a game, there has to be at least one feedback loop. In fact, I might even go so far as to define a game as a system of feedback loops which accept player input.

Think about it. Can you name one game without a feedback loop? Every game, including board games, sports, and the very first computer games, all had feedback loops. You do something, and the game changes due to it. Even the simplest children’s games have these feedback loops: you only have as much time to pick up jacks as the ball you bounced takes to reach the ground again. You have to jump to the stone you threw. You have to catch the ball you threw as it bounces. All of these games depend HEAVILY on feedback loops.

Otherwise, they’re just puzzles.

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By: M0oFo0 http://tinysubversions.com/2005/05/responding-to-bill/comment-page-1/#comment-2822 Fri, 13 May 2005 01:16:00 +0000 http://tinysubversions.com/?p=641#comment-2822 Salam goozooo ;))

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