Comments on: On Adventure Games http://tinysubversions.com/2005/04/on-adventure-games/ Wed, 10 Sep 2014 18:53:13 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Craig Perko http://tinysubversions.com/2005/04/on-adventure-games/comment-page-1/#comment-2800 Fri, 15 Apr 2005 18:39:00 +0000 http://tinysubversions.com/?p=630#comment-2800 I can’t get it to work. Sob.

Jeremiah: the key isn’t the shifting world. It’s the INTERACTION with the shifting world.

]]>
By: Jeremiah Chaplin http://tinysubversions.com/2005/04/on-adventure-games/comment-page-1/#comment-2796 Thu, 14 Apr 2005 13:09:00 +0000 http://tinysubversions.com/?p=630#comment-2796 So feedback serves as a wonderful I/O model for gaming. After all, the player inputs into the state of the game, the game deals with the input, then applies the necessary changes and presents the gamespace to the player again. The combination gives you this wonderful shifting model which makes the player feel like the world is reacting to him.

My questions is, are there other ways to create that same kind of shifting world that a gamespace needs without feedback? Just something to chew on.

]]>
By: solipsistnation http://tinysubversions.com/2005/04/on-adventure-games/comment-page-1/#comment-2795 Wed, 13 Apr 2005 15:24:00 +0000 http://tinysubversions.com/?p=630#comment-2795 Dunno if you’ve seen the site, but here’s some commentary on the current state of adventure games:

http://www.fourfatchicks.com/Rants/Commentary/Contemplation.shtml

They also have a good Thief retrospective/review from before Thief 3 came out…

http://www.fourfatchicks.com/Reviews/Thief_Retro/Part_1.shtml

]]>